A challenging, frightening game that takes players completely out of their comfort zone, no two players will experience Soulfill the same way. Developed by Little Wins LLC and created during the Global Game Jam of 2014, Soulfill has gamers listen to narrator prompts on an iPhone while waiting or riding public transportation. You score points by initiating and maintaining eye contact with strangers, but lose points by making eye contact with people already looking at you.
The game challenges you to progress past the awkwardness in a setting where you’re uncomfortable doing so, in an attempt to uncover the fact that these anxieties are self-imposed, and people around you are dealing with the same thing. A story driven, narrative experience that’s entirely free to download and play, and a winner of the 2014 IndieCade award for Interaction. Soulfill received notable press from national outlets like L.A. Times and locally from places like Technically Philly.